Teorías de Roblox/Game Theory: The Doors Are Just The Beginning... (Roblox Doors)
Game Theory: The Doors Are Just The Beginning... (Roblox Doors)

Game Theory: The Doors Are Just The Beginning... (Roblox Doors)

The Game Theorists17 min27 abr 2024
the show that leaves no stone unturned and no door unopened
12 capitulos
  • Introduction to Roblox Doors(0'201'40)
    A game set in an abandoned hotel where players must walk through doors to win, with escalating difficulty and supernatural threats.
    • Demonic entities trying to stop players from progressing • The Figure - a homunculus made of flesh and bone that sabotages escape • The Rooms - a challenge mode requiring progression through 1000 doors instead of 100
    Guiding Light is a mysterious blue sparkle entity that helps players escape by offering advice, showing paths during chases, and providing tools like the Crucifix.
    Guiding Light was believed to be manipulating the hotel halls into random arrangements to confuse and trap entities within.
  • The Rooms and Curious Light Discovery(1'403'04)
    Once players enter The Rooms, Guiding Light's power fades, leaving players without their main helper entity.
    A similar yellow light entity appears in The Rooms but is less helpful than Guiding Light - it refuses to give hints yet wants players to keep trying.
    The Backdoor Update reveals that Curious Light was trying to escape The Rooms, with the final door leading to other dimensions as proven by the appearance of Bob the Skeleton from a different Roblox game.
    In Backdoor, Curious Light is no longer stuck and actively helps players with a speedrun challenge from door minus 50 to door 0 in one minute.
  • Accessing the Backdoor Update(3'045'10)
    The Backdoor elevator is initially blocked by a barrier of yellow light that only opens after completing The Rooms achievement.
    The yellow light barrier is associated with Curious Light, matching their yellow sparkles and death screens from The Rooms.
    Curious Light's change from indifference to active help stems from gaining hope after being freed, realizing that if players can beat The Rooms, they can achieve other goals.
    • Levers throughout the map add time to the clock, sometimes up to a full minute • Vial of Starlight item that regenerates health and increases movement speed • These tools are essential to beating the time-limited Backdoor update
  • The Final Door and Hotel Lobby Access(5'105'54)
    Reaching the end triggers a cutscene where the door breaks open with yellow light, transporting players back to the hotel lobby with an empty doorframe covered in yellow cracks and Curious Light's symbol.
    Initially seeking access to multiple realities through floating doors in void spaces, Curious Light now appears determined to get into the main hotel itself.
    Curious Light uses players to open doors they cannot open themselves, leading them straight to desired destinations.
    Curious Light leaves a bottle of Starlight (larger version of collected vials) as thanks before players enter the final door.
  • The Mystery of the Third Architect(5'547'02)
    Curious Light treats one entity named 'she' with complete deference, suggesting this being has authority over them and understanding of game mechanics.
    Blitz is a modified version of Rush entity that Curious Light recognizes and respects, indicating this unknown architect has power over entity behavior.
    This unnamed 'she' architect tells Curious Light about entities, having knowledge and control that surpasses even Guiding Light's influence.
    The entity's name, identity, and true nature remain unclear, but their recognition by Curious Light suggests they are a major force in the game's universe.
  • Wingdings Analysis and Architect Identity(7'029'26)
    The crucifix binding circle contains wingdings text that, when converted to English and run through a Caesar cipher, reveals the message: 'Architect of Worlds.'
    The architect referenced in the binding circle text is Guiding Light, confirming they are an otherworldly being called an architect, not an angel.
    Developers confirmed Guiding Light is called an architect, clarifying that while religious imagery is used for inspiration, the story is not inherently religious.
    The binding circle text implies celestials - beings above architects that give them power - suggesting otherworldly entities above the known architects.
  • The Spacetime Painting and Three Architects(9'2610'34)
    Found on floor 60 where the secret passage to The Rooms is located, the painting is named 'Spacetime' and features otherworldly symbolic themes.
    • Yellow center symbol matches Curious Light's sparkles and vial imagery • Blue crescent moon symbol matches Guiding Light and crucifix banishing symbols • Both symbols appear in the binding circle, confirming architect identities
    The painting features three symbols total, indicating three architects exist: Guiding Light, Curious Light, and an unknown third architect.
    A red symbol appears only when game modifiers are activated, suggesting a third architect connected to modifier mechanics and entity enhancement.
  • The Red Architect and Modifier Power(10'3412'02)
    Modifiers make the game harder by increasing floor slipperiness, reducing starting health, and making entities move faster or appear more frequently.
    The red symbol appears when modifiers are active, directly connected to entity behavior changes and game difficulty manipulation.
    • Can deactivate Guiding Light's guidance during Seek's chase sequences • Prevents Guiding Light from appearing on death screens when modifiers are active • Completely blocks access to The Rooms on floor 60 with a red force barrier
    The red architect is the most powerful architect encountered, capable of controlling entities and overriding Guiding Light's abilities, causing Curious Light to not question her authority.
  • Floor 2 The Mines Teaser and Bolivia Connection(12'0212'58)
    The game reached 4 billion visits, prompting developers to release a teaser for Floor 2 titled 'The Mines.'
    Bolivia has miners who worship El Tio, a devil-like ambivalent spirit living in mines, capable of providing both wealth and destruction.
    • Miners build shrines inside mines and offer alcohol, cigarettes, coca leaves, and llama blood • Offerings are placed in a minecart lit on fire and pushed deep into mines • Similar minecart imagery appears in the Mines teaser image
    Bolivia's Catholic majority created strict rules: crucifixes forbidden in mines, El Tio imagery forbidden outside, separating God's domain from El Tio's underground realm.
  • The Figure and Homunculus Theory(12'5815'00)
    A creature made of flesh and bones that stands out against other black, inky, or ghostly entities in the hotel.
    Based on occult imagery in the game, The Figure is theorized to be a homunculus - a human created through occult alchemy rather than natural means.
    Homunculi were typically made by mixing human flesh, bones, and teeth, with piles of flesh visible throughout the level where The Figure chases players.
    Previous theories suggested the next update would reveal the cult's underground lair where The Figure originated, now supported by the Mines update announcement.
  • Domains and Divine Opposition(15'0016'28)
    The Spacetime painting shows Guiding Light and the red architect on opposite sides, illustrating their diametrically opposed nature and inability to coexist.
    Activating modifiers prevents Guiding Light from helping players, forcing a choice between Guiding Light's assistance or accepting higher difficulty rewards.
    Like Bolivia's mines being El Tio's exclusive domain with forbidden Catholic imagery, the Mines update will likely be the red architect's domain where Guiding Light cannot help.
    El Tio is ambivalent - capable of both good and bad - suggesting the red architect may not be evil but rather a different force that could offer assistance in their domain.
  • Future Speculation and Conclusion(16'2817'16)
    After being freed into the hotel, Curious Light may descend to the mines, potentially offering assistance or mocking players, adding unpredictability to future encounters.
    The mines present entirely new threats different from hotel entities, requiring different strategies and possibly cooperation with the red architect.
    Curious Light appears to have some connection or understanding with the red architect, possibly implying future alliances or conflicts between architect factions.
    The true nature of the red architect and what awaits players in the mines remains to be discovered, leaving the story open for the upcoming Floor 2 update.