
Pas juste un jeu de mahjong... #gaming
2 chapters
- Capcom's financial crisis and the birth of an unlikely solutionCritical contextCapcom was going through a difficult financial period with weak sales of its early games, threatening the company's very existence.Survival strategy• Decision to quickly develop a mahjong game to minimize development costs • Major challenge: stand out among 8,000 existing mahjong gamesBold differentiationCollaboration with artist Akiman to integrate female characters who progressively remove their clothing with each player victory.Commercial impact• Mahjong Gakuen generated enough revenue to restore Capcom's finances that year • The game's revenue surpassed Ghosts and Ghouls, considered Capcom's greatest arcade success at the time
- Shameful legacy and erasure of tracesOfficial creditMahjong Gakuen's development was credited to a studio named Yuga.Hidden truthYuga did not actually exist; it was a shell company created to conceal the true identity.Reason for anonymityCapcom refused to publicly acknowledge that its survival depended on a game perceived as embarrassing.Historical persistenceTo this day, Mahjong Gakuen remains officially credited to this fictional studio by Capcom, which continues to deny its role in this commercial success.





