Tutoriales con influencia de artista y sello discográfico/3 levels of TECHNO - beginner vs pro vs ADAM BEYER
3 levels of TECHNO - beginner vs pro vs ADAM BEYER

3 levels of TECHNO - beginner vs pro vs ADAM BEYER

5 capitulos
  • Beginner Level Track Breakdown(0'007'17)
    • Beginners choose rumble kicks as a shortcut without considering genre fit • Samples are often too clean, requiring excessive effect chains for compensation • Using reverb with long tails and compression, plus LFO presets without understanding control
    • Simple straight tech house style high-end with minimal complexity • Multiple hi-hats with basic velocity and modulation, plus splashy clap sounds • Effects are completely ignored or deleted as they're not needed
    • Overuse of chord progressions and music theory concepts • Tendency to start projects at slower tempos then increase BPM, causing sound quality issues • Preset-dependent approach with warm, cool-sounding synths without customization
    • Multiple lead sounds added without hearing earlier ones due to frequency masking • Excessive transition effects like pitch drops, white noise risers that clutter the mix • 8 and 16-bar rigid structure with abrupt instrument changes instead of smooth transitions
  • Pro Producer Level Analysis(7'1717'22)
    • Uses kick sample with rolling sub bass that overlaps and loops smoothly • Employs isotope trash for slight distortion on aggressive kick sound • Rolling sub uses D minor legato pattern with sine wave, distortion, and filter control
    • Uses similar shaker samples but with better processing using vocoder • Sidechains high-end to kick hits for controlled ducking effect • Employs 16 hi-hats with group processing for cohesive, distorted drum sound
    • Tends to create overly complex chord progressions unnecessary for tech house • Adds multiple lead sounds with mid-heavy positioning that fills frequency space inefficiently • Fails to create the 'icing on the cake' distinctive elements that make tracks stand out
    • Lack of FM synthesis usage due to fear, relying on basic samples instead • Avoids using inserts for sound design, missing 20 percent of situations where they're essential • Uses aggressive high-cut filtering instead of other techniques to push percussion elements back
  • Adam Beyer Style Production Techniques(17'2220'29)
    • Combines same kick with rolling sub bass plus additional light rumble layer • Adds second sub bass in D to compensate for high frequencies and increase weight • Uses carefully layered percussion to conclude the low-end section cleanly
    • Creates custom shakers with slightly different envelopes instead of using preset loops • Uses 8 hi-hats instead of 16, reducing space usage and increasing clarity • Employs resonant off-hat with characterized sound to make high-end unique to the style
    • Replaces chord progressions with simple sustained pad sounds that don't compete for attention • Uses high-pitched FM synth sounds that alternate notes rather than complex progressions • Keeps pads minimal so listener focus doesn't get caught by sustained harmonic content
    • Employs drum crush return channel combining reverb and distortion for richer sound • Uses shimmer reverb return for bright, long transitions between sections • Applies delay with mid-side echo mode at 100 percent side to maintain stereo width without cluttering center
  • FM Synthesis & Advanced Sound Design(20'2927'39)
    • Start with triangle or sine wave as base, then progress to more extreme waveforms • Use FM modulation with carrier B modulated by sine wave B to alter waveform character • Apply aggressive envelope on top with two stages: one for amplitude, one for cutoff filter
    • Add extreme distortion with compression to create aggression from clean FM tones • Use high-pass filters after distortion to remove unwanted high frequencies • Apply gate to control long reverb tails while maintaining dark ambient character
    • Use sample-based FM by modulating marimba samples with sine wave modulators • Create two FM variant sounds with different filter aggressiveness levels • Layer FM sounds with percussive elements like bird-like sounds for organic character
    • Apply clipper or limiter to prevent plucky sounds from becoming too thin or harsh • Use short reverb with echo mid-side mode to add stereo width without affecting center • Add saturator or final EQ to smooth out aggressive FM tones before output
  • Final Mix & Effects Processing(27'3935'13)
    • Drum crush return combines wet reverb with driven distortion and sidechain to kick • Creates glued, richer drum sound without adding multiple layers • Sidechain ensures groove remains tight while reverb tail adds character
    • Uses delay return with 100 percent wet setting and additional reverb for interest • Applies sidechain between delay and original lead sound to prevent overlap • Introduces echo layer only during empty spaces where original sound isn't playing
    • Adds vocal element saying yeah or similar phrase with high-end processing and reverb • Creates industrial engine sound using white noise modulated through LFO • Develops dark ambiance and additional reverb returns for atmospheric texture
    • Uses reverse sidechain expansion mode to boost sounds when kick hits instead of ducking • Creates sizzle effect that emulates sound behavior in large arena environments • Makes drum impacts feel more powerful by expanding sizzle sounds simultaneously with kick