![3 FAT leads from 3 different producers [Tale of Us, Bicep, Meduza] (Free Download)](https://img.youtube.com/vi/J9I4jhYcsqw/hqdefault.jpg)
3 FAT leads from 3 different producers [Tale of Us, Bicep, Meduza] (Free Download)
3 chapters
- Tale of Us Lead Sound DesignSynthesis Foundation• Start with Diva synthesizer using MS1 Revision One template for digital super saw sound • Avoid manual super saw creation to reduce CPU usage • Stack oscillator layers using multi control for depthSound Shaping• Add second oscillator with slight soloing and harmony control • Implement LFO2 at 1/64 length for subtle tremolo-like effect • Darken cutoff frequency and add filter envelope for plucky character • Apply chorus effect to add spatial depth to the soundEffects Processing• Use reverb with long decay time and high diffusion for shimmery quality • Apply EQ before reverb to cut low frequencies and prevent muddiness • Add sidechain compression ducking on reverb for movement • Include simple delay in 1/16 time signatureMelodic Arrangement• Create arpeggio patterns jumping between octaves with octave drops • Use sweep technique to quickly move through octave ranges at bar endings • Assign macros for cutoff, envelope controls, and decay/release parameters
- Bicep Lead Sound DesignCore Synthesis• Build in Serum with fast-moving arpeggios and sustained note contrasts • Utilize three-octave range to create movement and expressiveness • Add portamento glide set to always for smooth note transitionsFilter Dynamics• Create plucky envelope on filter with shortened attack and release • Add envelope 2 to filter cutoff with downward sweep then release • Implement LFO on volume and cutoff to create swell effect during sustained notes • Use pitch bending on long notes for expressive controlLayering & Texture• Add second oscillator with square wave in unison mode for fatness • Lower random settings to maintain elegant character without excess noise • Create third envelope for kick attack on initial hits with percussive quality • Apply envelope to filter as well for synchronized cutoff movementPolish & Effects• Use warm distortion to add harmonics and character • Apply compression to control volume when envelopes open during sustain • Add high shelf emphasis on attack for brightness • Use fast sidechain compression on reverb to let initial hits cut through
- Meduza Lead Sound DesignOscillator Setup• Create in Serum using basic mini waveform for analog character • Utilize three octaves (G#0, G#1, G#2, B2) for emphasized range and impact • Add second oscillator with short square wave blend for additional fatness • Activate noise for stronger initial attackAmplitude & Filter• Set sustain with moderate release on primary envelope • Create aggressive filter envelope with maximum cutoff movement • Increase unison to 7 voices for wall-of-sound effect • Lower detune detail for clean unison without randomnessDynamic Control• Use second envelope on noise with club left attack shape for percussive element • Modulate filter opening based on octave height using note velocity control • Add envelope to gain for additional attack emphasis • Implement shape clamp control for faster rise and saturationFinal Effects• Apply diode distortion for aggressive character at moderate level • Add vintage reverb for slightly bright warm quality • Use sidechain compression on reverb for clarity on initial hits • Automate bright slap-type delay at section endings for flavor and interest • Use limiter to clip peaks and increase perceived loudness





