Théorie Musicale/How to Recreate Any Sound
How to Recreate Any Sound

How to Recreate Any Sound

5 chapitres
  • Introduction to Sound Recreation Framework(0'001'01)
    The video presents a simplified version of a subtractive synthesis course that breaks down the logic for recreating sounds from famous producers.
    The recreation process uses decision gates to guide sound designers in determining the direction for their sound design.
    The best way to understand the framework is to recreate a sound while learning, using an example from producer Stephan Bodzin.
    A full structured subtractive synthesis course with visual documents is available for those wanting more comprehensive training.
  • Identifying Layers and Sound Color(1'012'53)
    • First question: Is it a layered sound? • The example contains a noise layer combined with a synthesizer sound • Identify the strongest layer (in this case, the synth sound)
    • Simple and round sounds = sine wave • Rich and sharp sounds = sawtooth • Sharp but less than sawtooth = square wave • The reference sound has a rich, warm, and sharp quality = sawtooth
    Start with Vital synthesizer using a sawtooth oscillator as the foundation for the sound.
    • Multiple sawtooth oscillators are stacked on top of each other • Analog sounds should be slightly detuned from each other • Use different octaves for layered depth and richness
  • Envelope and Amplitude Shape(2'533'57)
    Shape defines the volume changes during time and helps determine the overall character of the sound.
    • Plucky: goes up very fast and decays completely • Fat: goes up fast, decays fast, then sustains • Long and sustain: has attack, decay, sustain, and release stages
    Listen to the original sound carefully to determine which envelope type matches best.
    • The reference sound is plucky: fast rise and decay • Create a slow attack to capture the rise in the sound • Add long decay and release to preserve the tail
  • Gradient Changes and Modulation(3'576'04)
    Gradient means changes in the sound during time, including changes in timbre and pitch.
    • The sound starts bright and decays to a darker version • This is a one-time change requiring envelope modulation • Apply filter modulation with the envelope to achieve this effect
    • The pitch wobbles continuously throughout the sound • This requires an LFO for continuous modulation • Assign the LFO to the oscillator tuning for pitch variation
    • Activate filter with 12 dB slope • Use envelope for filter modulation • Use LFO on voice tune for pitch modulation
  • Adding Noise Layer and Effects(6'048'04)
    • A noise layer exists on top of the synth sound • Activate the noise layer and route it through the same filter • Reduce the noise level to maintain proper balance
    Effects are not included in the subtractive synthesis framework and must be added separately through experimentation.
    • Chorus: adds pitch modulation to the sound • Reverb: creates a lush, spacious ambience
    • Go back and forth comparing to the original sound • Make small adjustments to attack, decay, and filter settings • Continue iterating until the sound matches closely enough