![How to make Joel Corry, MNEK - Head & Heart [Remake]](https://img.youtube.com/vi/0dikePADe-k/hqdefault.jpg)
How to make Joel Corry, MNEK - Head & Heart [Remake]
6 chapitres
- Introduction and Song SelectionTrack ChoiceSelecting Joel Corry and MNEK's 'Head & Heart' from Spotify's top 50 playlist as a danceable track to remake.Initial ImpressionThe song is noted as sounding quite danceable with a Swedish-influenced bias mentioned by the producer.Remake GoalsThe goal is to remake this track from the top 50 charts to explore its production structure.Producer BackgroundAlice Efe from Mercurial Tones Academy is conducting this music production tutorial.
- Drum Programming and LayeringCore Elements• Four-to-the-floor kick drum creating the foundation • Off-beat clap for rhythmic support • Closed hi-hats from 909 drum samples, slightly distorted • Open hi-hats for texture and movementLayering Details• Short closed hi-hats at the beginning for grittiness • Dark continuous shaker loops in the background • Brighter shaker version to balance the darker shaker • Organic fills appearing twice per barProcessing TechniquesUsing drum bus for compression, room reverb for cohesion, glue compressor on return track, and sidechain compression to the kick for dynamic shaping.Final Drum SoundResulting drums are clean and crisp, serving as the backbone rhythm with distortion and overdrive adding character to the overall groove.
- Bass Design and Sub-Bass FoundationSub-Bass Layer• Deep, stable sub-bass using Serum with aggressive filter settings • Notes tuned one octave below for super low frequencies • Envelope with slight pluckiness and release for deep resonance • Heavy resonance and drive added for characterBody Layer• Grittier, more aggressive second bass layer using square waves and sawtooth wave tables • FM modulation for interesting timbral variations • Fast attack envelope for impact and aggressive feel • Distortion and hyper-dimensional effects for thicknessSound ShapingUsing compression to control dynamic movement, EQ to isolate frequencies, and sidechain compression to the kick for rhythmic ducking and cohesion with drums.Layering StrategyEQ applied to separate bass layers, removing low-end overlap with sub-bass and avoiding frequency conflicts with other instrumental elements.
- Melodic Bass Layers and HarmonicsHigh Layer One• Square wave with unison activation for width and space • Super short, plucky envelope for rhythmic articulation • 24dB filter with aggressive envelope modulation • Compression and subtle EQ for tone shapingHigh Layer TwoBrighter version of the first layer, slightly higher pitch with pitch modulation for movement and complexity.Smooth Harmonic Layer• Triangular wave-based patch for smooth, simple sound • Power chord progression using octave and seven-semitone intervals • Slight distortion and compression for definition • Envelope shaped for game boy-like characterEffects IntegrationPing-pong echo/reverb added to high layers for spaciousness, unison widening applied for additional stereo dimension.
- Piano and Chord ProgressionPiano Selection• Ableton's built-in Grand Piano for initial chord layer • Arturia Piano for additional harmonic richness • Piano sample with cut transient but sustained tail for ambient textureSound ProcessingOverdrive added for brightness, gate applied to control tail length, saturation adjustments for tone shaping.Chord VoicingSimple chord progression layered with multiple piano variations to create depth and harmonic interest without overwhelming the mix.IntegrationPiano elements combined with the bass foundation to provide harmonic support and melodic richness to the overall arrangement.
- Arrangement, Composition, and EffectsStructural Design• Song structure featuring quiet sections after breaks • Building to climax moments with layered elements • Repeated cycle of break and climax for dynamic motion • Composition based on element addition and removalSupportive Elements• High-pitched simple string pads for atmosphere • Smooth brake pads providing texture transitions • Fast, lucky melodic arpeggio with techno feel • Melee techno-style sawtooth arpeggios without effectsEffect Layers• Crash effects every four bars with reverse versions • White noise transitions and atmospheric elements • Ambient drum fills including snare, rim shot with reverb • Original vocal acapella from the source trackFinal ProductionMinimal automation used, relying on composition changes and strategic element additions to create dynamic interest and maintain listener engagement throughout the track.





