Analysis and testing/Leçon de mise en scène avec Doom Eternal
Leçon de mise en scène avec Doom Eternal

Leçon de mise en scène avec Doom Eternal

TheGreatReview5 minMar 26, 2020
5 chapters
  • Introduction and game context(0'001'31)
    The developers deliberately chose to showcase the Mars Core mission in promotion because it's their greatest achievement in terms of direction.
    • Incredibly fast-paced and frenzied gameplay • The experience feels like embodying an angry character seeing enemies everywhere • Effective combination with intense metal soundtrack
    Despite solid gameplay and good music, the game lacks epic direction and imposing scenery to add prestige to the action.
    The developers must create impressive direction without slowing the frenzied gameplay pace so players actually notice the scenery.
  • The planetary cannon as central element(1'311'58)
    The planetary cannon blocks the demon army and shakes the entire asteroid with each shot, forming the most impressive visual element of the mission.
    • The cannon cannot be visible all the time because the map is very large • The player is too busy fighting to stop and look at the scenery • The environments need to vary rather than stay in one location
    The developers use multiple staging techniques to remind players of the cannon's existence without forcing them to stop.
    The developers must leverage all available staging tools to maintain immersion while keeping the action dynamic.
  • Staging techniques in the caverns(1'582'40)
    A voice message warns every ten seconds that the cannon is about to fire, serving as constant reminder of the distant threat.
    • A deep boom from the cannon accompanies each announced shot • Camera shake reinforces the sensation that the entire asteroid is shaking • These effects create an epic feeling even without seeing the cannon
    Although the player is in the caverns with no direct view, audio signals and camera vibrations constantly remind them they're only a few hundred meters from the cannon.
    Combined with frenzied gameplay and intense music, the player feels the situation is completely epic despite the cannon being out of sight.
  • Exterior staging and visual effects(2'403'52)
    Once outside, the player finally has direct view of the cannon but remains too busy with intense combat to stop and observe the scene.
    • A blinding green light renders the scene monochrome for several seconds with each detonation • This effect reminds the player of the cannon's enormous power • It's a technique to help the player's brain remember the epic context
    In a game with such frenzied action, it's very easy to get absorbed in combat and completely forget the impressive environment.
    Outdoors, the audio message disappears to avoid sensory overload since shaking and green light are enough to remind of the cannon without distracting from gameplay.
  • Summary and layers of success(3'525'01)
    Mars Core manages to showcase its scenery by varying methods and above all never stopping the action, which is exceptional.
    • Varying environments between caverns and exterior • Periodic audio reminders of the cannon • Camera and light effects to reinforce the sense of immensity • Harmony between gameplay, music, and staging
    For veteran Doom players, the cannon's BFG 10000 name and ally dialogue add a fourth layer of enjoyment by recalling the series' most iconic weapon.
    Loyal players experience double satisfaction: the pleasure of successful staging combined with the thrill of getting closer to the legendary BFG at each level step.