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How to make DEEP HOUSE like [CamelPhat]
10 capitulos
- Introduction and Track OverviewContent ApproachCreating a deep house track influenced by CamelPhat, using their track Panic Room as a reference rather than a remakeMain Focus• How to make effective breaks • How to improve transitions • Starting with the break section before building other elementsTrack StructureBuilding from the break into the chorus/drop with layered elementsTarget SkillsLearn techniques for creating ambiences and transitions in deep house production
- Creating the Main Pluck Sound with SerumSound Design• Use two oscillators tuned together • Add envelope modulation to create pluck effect • Apply filter with envelope control for dynamic movement • Use soft clipping and distortion for warmthStereo WidthEnable unison mode to create stereo depth through natural panning and slight delay effectsModulation Control• Set synthesizer to mono mode for automation • Control decay envelope to transition between clean and dirty sounds • Use pitch bend and cutoff automation for expressionKey TechniquesPlaying with decay creates movement from plucky clean sound to shimmery washed out effect
- Building Shimmer Reverb and AutomationReverb Design• Create long reverb tail of 6-8 seconds • Cut low frequencies to focus on shimmer effect • Increase diffuse and reflect parameters for feedback • Set wet to 100% on send channelEffect CreationFeeding reverb back on itself creates washing, shimmery ambiance that expands the sound significantlyAutomation Setup• Automate spin parameter before break entry • Gradually open cutoff and decay during break • Use complementary automation curves for smooth transitionsPolish Stage• Add compressor/glue to compensate volume changes • EQ shimmer reverb to remove muddy low frequencies • Apply auto-pan for spatial movement
- Pad Sound Design and Ambient LayerChord ProgressionPlay chord progression using serum with tuned oscillators and resonant filter openingOscillator Technique• Use triangular/square wave oscillators • Enable slight unison with 4 oscillators for stereo field • Add subtle detuning via LFO on fine tune • One octave higher than root for presenceEffects and EQ• Apply design reverb for depth • Add chorus for movement • Insert compressor for control • Use EQ to create underwater effect by cutting high frequencies at startLayering StrategySend to both shimmer and hall reverb to create coherent ambient texture
- Power Chord Drama ElementSound SelectionPower chords (root note plus fifth) work universally across scales, using root note and 7 semitones aboveSonic Character• Use harsh oscillators (mini/basic wave type) • Create temporary instability with custom LFO on detuning • Add soft clip distortion for grit • Include delay effect for textureDynamic Expression• Apply MIDI pitch bend for dramatic effect • Use 5-semitone pitch modulation range for impact • Create slower pitch movements for cinematic feelIntegrationSend to shimmer reverb at moderate levels to blend dramatic effect with ambient bed
- Plucked Melodic ElementsSound CharacterPoly-rhythmic plucked sound using mono bells preset that repeats throughout the breakModification Process• Add distortion for digital texture • Increase filter cutoff for brightness • Apply slight compression • Fine-tune tone to match track aestheticEffect ProcessingSend through reverb to blend with ambient elementsArrangementElement enters at specific point in break and provides rhythmic counterpoint to sustained pads
- Rhythm Section and Percussion LayerFoundational Elements• Hi-hats starting from beginning for rhythm feel • Sub bass using Serum with two simple oscillators and filter • Kick drum for warmth and low-end support • Basic drum pattern to establish grooveFiltered ElementsHigh-frequency filtered sound creating voice-like texture by removing mids and keeping only highsBass ImportanceSub bass fills space and warms entire mix; removing it reveals how much it contributes to the soundVolume BalanceKeep filtered elements and ambient textures at lower volume levels relative to core sounds
- Advanced Percussion and ModulationDigital Hi-Hats• Create parallel processing chain using auto filter without resonance • Add random LFO for constant variation • Gate signal with random threshold for rhythmic gating effect • Envelope follower plays with breakings and resolution for hit-dependent changesShaker TreatmentApply envelope follower without additional gate for resonant texture on less frequent hitsBass and Vintage Tone• Use Archery mini three-oscillator preset • Add chorus with type 3 and drive for 80s/90s character • Fine-tune detuning and decay envelopes to match reference • Remove low end to sit properly in mixSupport LayerClap and snare samples from sample pack layered together for warm club sound
- Master Channel and Final Drop TechniqueDrop Effect• Apply EQ on master channel cutting all low frequencies before drop • Restore frequencies during drop for impact • Creates perception of harder hitting drop through contrastTransition Elements• White noise sweep effect with automation • Multiple white noise layers for ambience • Pitched white noise using Serum for textureEthereal Sounds• Randomly thrown high-pitched plucks with peculiar harmonics • Downsampling effect for cheap digital character • Combines to create atmospheric techno elementsFinal MixAll elements layer together creating cohesive deep house break with movement and space
- Complete Track Playthrough and ConclusionFull CompositionComplete arrangement played with all elements including original vocal from CamelPhat's Panic RoomKey Takeaways• Multiple small elements build ambience better than single component • Breaking and transitions rely on layered effects and automation • Modulation and movement create professional sounding production • EQ and reverb define the space and depth of the trackProduction PhilosophyRather than single dramatic white noise, layered elements create coherent, rich ambience throughout the breakClosingVideo demonstrates complete process from sound design through finished track using CamelPhat's Panic Room as inspiration





