Consejos de diseño y producción de sonido/Make your drums 3 dimensional (easy method)
Make your drums 3 dimensional (easy method)

Make your drums 3 dimensional (easy method)

6 capitulos
  • Understanding 3D Sound Principles(0'001'43)
    Sound spreads through air and reflects from left and right. High frequency waves lose energy faster than low frequencies, making them harder to travel long distances.
    • Distant sounds are perceived with lots of reflection and low-end emphasis • Underground sounds have reduced high frequencies because solid materials block them • Elevated sounds are rich in high-end frequencies without reflections from above
    A custom-built rack with four buttons allows moving sounds around the spatial field to create depth.
    • Push back: Low pass filter, dark room reverb, increased width for background illusion • Push front: Opposite effect for close, in-your-face sound • Push up: Sound positioned higher in the mix • Push down: Sound positioned lower, underground feeling
  • Processing Claps and Hi-Hats(1'433'26)
    The bright clap is positioned in the background, so push it to the front and slightly up to bring it closer.
    The back clap is too far forward, so push it to the background to create separation between the two claps.
    Open hats are splashy and tend to reflect naturally. This one is focused in the middle from a mono source, so push it around for more spaciness and room feeling.
    The closed hi-hat is naturally transient and snappy. Keep it in the middle to complement the open hat with sharp snap collapse.
  • Shakers, Organic Sounds, and Congos(3'265'06)
    • First shaker already splashes right and left naturally, so leave it untouched • Second shaker is super panned and can get mushy, so place it in the middle with a little front positioning
    Two similar organic sounds can talk to each other by panning one left and one right, creating a ping-pong effect.
    Congos naturally come from the bottom and have natural reverb, so push them down and back to emphasize this character.
    Add dark room reverb and additional effects to the congos to give them more room ambience and organic feel.
  • Snare Roll and Effects Processing(5'066'45)
    Mimic real drummers who increase velocity while going up. The sound comes from the background at the beginning and becomes brighter as it approaches.
    • Automate push back at the beginning of the roll • Transition to push front very fast for the last hits • Push up slightly on the final hit to add elevation
    Ambient hits placed strategically to complement the snare roll automation.
    Bring the crash from behind to the front like the snare. Focus it in the middle with a slight upward push, creating a beautiful effect of the crash going back after the impact.
  • Drum Bus Glue and Cohesion(6'457'39)
    • Use a drum bus to glue all elements together so the drum kit sounds like a single orchestra • Chain includes compressor, EQ, overdrive, another compressor, reverb, low-cut, and kick sidechain
    Add reverb to the drum bus to make the tails come together and create more glue between elements.
    Create a reverb group to put all drum elements into the same room, creating overall coherence.
    Combining these techniques prevents individual drums from playing randomly and ensures they sound like a unified instrument.
  • Send Effects and Room Integration(7'399'22)
    Send certain drum elements to different effects (echo, delay, reverb) to enhance room feeling without making everything sound the same.
    • Send the bright clap to a slap delay to enhance the room feeling • Send the back clap to a longer delay echo, making it sound like hitting an echo in the distance
    Use slap reverb on other elements to add confusion and depth to the listener's perception.
    Send some elements to the room reverb and others to the master room so everything sits together coherently, preventing drums from floating outside while other instruments are in the room.