
How to melodic house like Lane8 and Tinlicker
10 chapitres
- Tinlicker Track - Building the Low EndFoundation Elements• Start with a short kick sample requiring space filling with bass layers • Create a sub layer and vintage layer to add depth • Use Serum synthesizer with triangle and sine wave shapesSound Design• Add stereo width using unison on the top layer • Apply slight distortion and compression for depth enhancement • Create a vintage plucky sound with aggressive filter and dressinessProcessing TechniquesApply multiband compression on the vintage layer with additional filter control and randomness to the cutoff for variation.Final Integration• Side chain the bass to the kick for initial hit clarity • Add reverb tail on high notes • Combine all layers together for cohesive low-end foundation
- Tinlicker Track - High End PercussionHi-Hat Layers• Open hi-hat panned left with variable length using scale editor • Closed hi-hat panned right for counterbalance • Both hats create tail effect when alternatingShaker ElementsAdd shaker with fade-in effect starting quiet then building, creating full layered high-end presence.Drum Bus Processing• Group drums and apply EQ to clean muddy frequencies • Add glue compression to bind layers together • Optional slight distortion for brightness enhancementClap Sound• Create bright initial clap sound with minimal reverb • Layer with organic sound on opposite channel • Add slight vocabulary and glue compression
- Tinlicker Track - Pad and Atmospheric LayersDeep Pad Sound• Create form-like analogous sound for background depth • Use dual oscillators one octave down for darker character • Apply unison for width and ambient qualityProcessing Strategy• Add compression to control phasing volume fluctuations • Include reverb for depth enhancement • Apply EQ, overdrive, and side chain compression to kickLead Pad Construction• Use tame triangle waves instead of harsh sounds • Implement automation that slowly opens up over bars • Automate detune parameter for increasing texture and tensionFlute EnhancementAdd simple square wave flute with slight envelope, distortion, and hyper dimension to add interest to pad progression.
- Tinlicker Track - Background Effects and AssemblyPumping Effect• Use hi-hat sample in sampler with back-and-forward mode • Add compression, distortion, and EQ for texture • Side chain to kick for low-volume pumping effectAdditional Layers• Add metal shakers panned left for excitement in chorus • Include original track vocals • Create rotos layer with sine waves, unison, distortion, and effectsAutomation DetailsAutomate rotos sound with evolving distortion, chorus, compression, overdrive, and EQ adjustments throughout the track.Final ArrangementArrange all elements smoothly with proper placement of percussion, pads, effects, and vocal samples for complete moody deep melodic house track.
- Lane8 Track - Kick and Drum FoundationKick Processing• Use kick sample that is slightly too clicky • Use multiband compression to control highs without over-compressing • Zero out most parameters and compress only the high frequenciesTom Sound Creation• Reuse kick sample to create tom by cutting off clicky part • Smooth the attack and add slight thumb character • Apply EQ to cut super high frequencies and add glue compressionBass Integration• Use Serum mini mono ID with sawtooth and triangle oscillators • Create deep sawtooth layer and harmonic sine wave layer • Apply slight emphasis and slide envelope for smooth glideLow-End Refinement• Add chorus for deeper track feeling • Apply compression and sidechain to both tom and kick • EQ to cut super highs and lows for clarity
- Lane8 Track - High-End GrooveClosed Hi-Hat Design• Create low-end closed hi-hat with continuous presence • Use LFO to automate length and make transient more pronounced • Apply EQ, fade in/out, and bright tone enhancementShaker Layering• Add regular shaker on off-beat with variable length • Use LFO and vocoder to extend length subtly • Apply EQ to brighten and match with hi-hatTransient Control• Layer smooth closed hi-hat on top of main shaker • Cut or smooth initial transients for soft attack • Create extended tail without harsh beginningLayering StrategyCombine all hi-hat and shaker elements together to create entertaining, lively high-end groove with proper tail and transient balance.
- Lane8 Track - Clap and Snare LayersPrimary Clap SampleUse clap sample that contains both clap and clap noise layers but needs snap enhancement.Snap Enhancement• Layer analog snare from sample pack on top for transient snap • Add organic clap tail from another analog clean clap • Combine all layers to hear original clap with analog enhancementGroup Processing• Group all clap layers and apply glue compressor • Use EQ to cut off-frequencies from noise layer • Create cohesive unified clap soundTrack IntegrationBalance clap layers with kick and tom groove for essential rhythm foundation.
- Lane8 Track - Brass Hook SoundBrass Character• Create vintage brass sound using Diva synthesizer • Use single oscillator with smooth attack and short sustain • Bring down cutoff for darker sound qualityEnvelope Design• Set small sustain for hitting effect on each note • Add shoulder attack for smooth note transition • Use keyboard tracking so higher notes open up moreEffects Processing• Apply chorus effect with subtle depth • Add plate reverb for atmospheric quality • Use echo with ping pong mode to widen the soundSound Refinement• Apply EQ to cut super low frequencies • Automate envelope attack, cutoff envelope amount, and filter frequency • Create dynamic reacting sound throughout track
- Lane8 Track - Organ and String TexturesMain Organ Sound• Use Diva with resonant filter on square wave • Cut off frequencies and boost middle area for resonance • Use pulse mode and exaggerate peak for unique toneFilter Techniques• Create resonant filter peak through cutoff and resonance control • Apply keyboard tracking for dynamic filter response • Smooth envelopes for gentle sound characterGritty Enhancement• Add overdrive to exaggerate mid-area frequencies • Use EQ and compression to control dynamic range • Apply moto pen for additional characterContrasting String Layer• Create second organ using triangle and sine waves for guitarist sound • Use less resonant envelopes and add phaser effect • Apply pedal effect and reverb with side chain to kick
- Lane8 Track - Final Assembly and AutomationAdditional Elements• Add shaker loop with side chain to kick • Include tom sounds from sample pack with reverb and white noise • Layer vocal phrases between transitionsHook Automation• Automate brass envelope attack parameter • Automate filter frequency and cutoff modulation • Automate decay and release for dynamic sound evolutionAutomation StrategyConstantly move multiple parameters to create sound that reacts with other track elements for cohesive dynamic performance.Track CompletionCombine all percussion, brass, organ, string elements with automation for beautiful melodic house track.





