Artist/Label Tutorial/How to Make Raw Hypnotic Techno Part 1 (Sound Design / Composition)
How to Make Raw Hypnotic Techno Part 1 (Sound Design / Composition)

How to Make Raw Hypnotic Techno Part 1 (Sound Design / Composition)

Audioreakt35 minOct 18, 2023
12 chapters
  • Introduction and Track Overview(0'001'03)
    The creator introduces Part 1 of a raw techno template explanation, focusing on a track created during a live stream session.
    This is a live-created track being broken down to explain how each element was made and why specific choices were made.
    Part 1 covers sound design and composition, while Part 2 will focus on arrangement, automation, variation, mixing, and mastering.
    A brief listen to the complete track is provided before diving into individual elements.
  • Kick Drum Design and Processing(1'032'52)
    Uses the classic 909 core kit from Ableton Live by default, which serves as the base for the kick drum.
    • Boosts around 50 Hz for low-end thickness • Cuts around 200 Hz to reduce muddiness • Boosts again around 4000 Hz for midrange presence and character
    • Adds overdrive to enhance mid-high frequencies • Uses a short hand clap sample at the beginning for transient punch • Applies a parallel processing kick punch rack with distortion, reverb, and high-pass filter to enhance mid-high frequencies
    The processed kick cuts through the mix and maintains presence throughout the track.
  • Hi-Hat Pattern and Processing(2'525'20)
    • Closed hat plays every 16th note except when the open hat is playing • Open hat follows a traditional pattern • Ride cymbal plays on every beat and off-beat for additional texture
    Slight overdrive enhancing mid-high frequencies with drive set after 50% to maintain subtlety.
    Gentle saturation applied, minimal processing to preserve natural characteristics.
    • Frequency shifter to pitch it down • Delay for movement and stereo width • Generous reverb at 50% wet/dry • Stereo widening and autopan at 3/4 rate for movement
  • Drum Bus and Additional Processing(5'206'58)
    A custom rack with shaper and utility creates a pumping ducking effect beneath the drums.
    • Compresses and glues the drum elements together • Crunch adds harmonics in the mid-high range for a more modern, aggressive sound • Compression pushes the drums forward in the mix
    Drive and crunch tame very high frequencies while transient reduction acts as a gate for reverb tails.
    A second ride layer combining normal and reversed samples creates a unique textured effect.
  • Textured Ride and Percussion Elements(6'5811'15)
    • Combines normal and reversed ride samples for unique effect • Frequency shifter pitches the sound higher with LFO modulation changing pitch over eight bars • Heavy reverb with convolution at nearly 50% wet/dry creates spatial depth
    Delay, EQ, and stereo widening add movement and spatial presence to the effect.
    A percussive loop pattern added after the live stream to break monotony in the track beginning, using short pitches and delays.
    Percussion placed on the stereo sides to avoid clashing with busy center frequencies, with stereo effect maximized at 50% wet.
  • Baseline and Sub Design(11'1515'17)
    A baseline provides roundness and tone, while a sub adds extra percussive and energetic aspect to the low-end foundation.
    • Uses a simple sine wave with low-pass filtering • Drift oscillator with mono mode adds harmonics to the tone • Filter modulation with envelope creates sweeping effect controlled by resonance
    Different from classic on-beat patterns, featuring notes on the beat and after the second beat to create unique groove.
    • Delay for stereo width while keeping bass in mono for weight • Side chain to the kick for rhythm cohesion • Tom pattern added for additional percussive impulse and groove
  • Melodic Keys and Detuning Techniques(15'1719'47)
    • Micro-tuning creates custom scales with intentional detuning for weird, dark mood • Out-of-tune notes create hypnotic and unsettling character perfect for raw techno • Everything is detuned together to maintain coherent weirdness
    • Second oscillator an octave down, detuned almost six semitones • Low-pass filter with 12dB slope modulated by plucky envelope • Frequency shifter detuned about one semitone at 50% dry/wet for accentuated detuning
    Grid placed at 16th notes with selective half-bar patterns, using octave jumps to create impulse and avoid scale constraints due to micro-tuning.
    The combination of micro-tuning, detuning, and processing creates a weird, hypnotic sound that defines the track's identity.
  • Lead Sound and Modular Rack Processing(19'4724'35)
    Custom rack with band-pass filter sweeping over time to add character and movement without altering the core sound too much.
    • Band-pass filters with resonance create character by isolating frequency ranges • Sweeping effect adds variation and prevents monotony • Parallel processing blends with the dry signal for subtle movement
    • Auto filter for fade in/fade out functions during arrangement • Echo plugin with modulated delay time and pitch for weird effects • Reverb in convolution mode for realistic space
    The combination of sweeping filters and modulation makes the sound evolve subtly, creating hypnotic variation that prevents boredom without obvious changes.
  • Second Lead and Sound Selection(24'3527'54)
    The first melodic sound was good but not strong enough to carry as the main lead, yet too strong to be purely background texture.
    Found a second lead sound that works well with the first, requiring low-pass filtering to maintain clarity and let the second lead shine as main focus.
    • Duplicated existing track that already worked in the mix • Modified by bringing up sustain, adding envelope, and creating different chord patterns • Started from a proven preset rather than from scratch for higher success rate
    Live played with different octaves and chord combinations, keeping micro-tuning from the original patch to maintain detuned character.
  • Second Lead Effects and Processing(27'5429'00)
    • Frequency shifter applied for detuning effect • Bright key resonator (Corpus preset) enhances high frequencies for clarity • EQ controls very high frequencies to prevent aggression
    • Autopan makes the sound move left to right across the stereo field • Echo plugin with delay time modulation creates evolving texture • Reverb adds spaciousness and glue
    Placed more to the center than the first lead to avoid overlap, while the first lead positioned on stereo sides.
    Auto filter enables fade in and fade out during arrangement changes throughout the track.
  • Noise and Ambiance Textures(29'0033'28)
    A noisy, metallic texture derived from a classic right pattern using the default Ableton drum rack, processed with shifter and ring modulation for unique tone.
    • Frequency shifter and ring modulation find the right metallic pitch and tone • Pitch modulation via LFO creates subtle variation • Autopan makes the texture pan across the stereo field
    • Evolving ambient texture using FM synthesis creates disturbing, gritty sound • LFO modulates pitch with complex wave shapes and maximum rate • Heavy processing with erosion and ring modulation destroys the signal
    When the track is full, these textures blend into the mix, adding subtle interest and filling the track without obvious presence.
  • Master Track and Final Processing(33'2835'18)
    All tracks send to a mixdown audio track used for master effects, keeping the master track clean for mastering or unused purposes only.
    • EQ for break control to shape frequency response during dynamic sections • Custom Riser effect rack with delay, reverb, and high-pass filtering for breakdown tension
    The riser effect elevates the sound by adding wash and high-pass filtering, creating build-up during breakdowns and bringing tension to the track.
    Part 2 will cover automation, variation, arrangement, mixing, and mastering to complete the production workflow.