Teorías de Minecraft/Game Theory: The TRUTH About Minecraft's World!
Game Theory: The TRUTH About Minecraft's World!

Game Theory: The TRUTH About Minecraft's World!

The Game Theorists13 min28 sept 2016
7 capitulos
  • Introduction and Setup(0'003'02)
    The host sarcastically responds to conspiracy theories about flat Earth by discovering that Minecraft supposedly takes place on a flat cuboidal planet.
    Flat Earth conspiracy theories resurged in 2016 despite scientific evidence to the contrary, with celebrities and online communities questioning established knowledge.
    If Minecraft's universe is made of blocks and has square suns and moons, should the planet logically be cube-shaped?
    The episode will use science to determine the actual shape of the Minecraft world and uncover surprising truths about its physics.
  • Gravity as Evidence for a Spherical World(3'026'29)
    Gravity is a force that attracts objects with mass toward the center of a planetary body, with strength proportional to the planet's mass and inversely proportional to the square of the distance from the center.
    • On a spherical planet like Earth, every point is roughly the same distance from the center, making gravity consistent at 9.81 m/s² • On a cube-shaped planet, gravity would weaken significantly at the edges as players move further from the core
    The Far Lands in Minecraft existed about 12.5 million blocks from the world center. At the edges, players would be about 5 million meters further from the core than at spawn, equivalent to being 3,000 miles further from Earth's center than most satellites.
    Since gravity doesn't change in Minecraft regardless of location, and jumping height remains consistent everywhere, the planet must be spherical rather than cube-shaped.
  • Gravity Direction and Planetary Angles(6'297'39)
    On a spherical world, gravity pulls toward the center at a right angle to the ground everywhere. On a cube, gravity would pull at different angles depending on distance from the core.
    On a cube planet, players standing on flat ground would actually feel like they're on a slope because gravity would act at an angle rather than straight down.
    When jumping off a tall structure, players would fall at a slight angle toward the planet's center rather than straight down on a cube world.
    If Minecraft Steve were real on a cube planet, he would feel constantly disoriented and topple over because his sense of gravity wouldn't match what he sees around him.
  • Atmospheric Refraction and Sky Colors(7'399'47)
    During sunrise and sunset, light travels through more atmosphere particles. Blue light scatters more due to shorter wavelength, leaving longer wavelength reds and oranges visible. This is called Rayleigh scattering.
    On a spherical planet with consistent atmosphere thickness, the sky appears red and orange at sunset as light travels through more atmospheric layers.
    • On a cube planet, gravity differential would draw atmosphere toward the center of each face • The spawn area at the face center would have very thick atmosphere • The edges would have very thin atmosphere
    Minecraft's sky colors match sphere predictions, not cube predictions. The game shows realistic red sunsets, proving the world is spherical despite its blocky appearance.
  • The Stationary Planet Model(9'4711'56)
    The Minecraft world does not rotate or move at all. Players can fly hundreds of thousands of meters into space and fall back to the exact same location.
    Ancient Greeks like Plato and Aristotle proposed a geocentric model where Earth is stationary at the center of the universe with the sky rotating around it.
    Since Minecraft's planet doesn't move but day and night still occur, the sky must be the element rotating around the player and planet.
    In Minecraft, the player experiences a geocentric universe where they are literally the center of all celestial motion and activity.
  • Celestial Mechanics and Universal Center(11'5612'51)
    • The sun and moon are always 180 degrees apart in the sky, rotating around the player's location • Stars move at the same rate as the moon, with constellations maintaining their relative position • All celestial bodies move together as if on one large track
    If the Minecraft world were rotating, different stars would appear from different locations and the sun and moon would move at different speeds. Instead, everything moves uniformly around the player.
    The astronomical behavior of Minecraft's sky confirms that the player is literally at the center of the universe, with all celestial bodies orbiting them.
    This geocentric design mirrors Minecraft's core concept: the player shapes the world around them and has ultimate power and control over everything in their universe.
  • Conclusion and Philosophical Meaning(12'5113'45)
    Minecraft's universe is designed to make the player feel like anything is possible and that they have ultimate creative control over their world.
    • Figuratively, the player is at the center of their own universe through complete creative control • Literally, the astronomical and physical mechanics place the player at the exact center of the game universe
    The Minecraft world is a sphere with consistent gravity despite blocky appearance. The planet is stationary with a rotating sky, creating a geocentric model centered on the player.
    Every detail, including the fictional astronomy, reinforces that the player is the creator and builder around whom everything revolves, both literally and figuratively.