Je suis coincé dans un jeu vidéo ! À l'aide !/Game Theory: They’re C̴o̷min̴g̴ F̶̎o̶̍͘r̵͛̍ Y̷̦͇̍͋̋͝Ơ̷̓̀́̂̀̏̀͌̄͠U̴͕͆̿ (Mr. TomatoS and Ms. LemonS)
Game Theory: They’re C̴o̷min̴g̴ F̶̎o̶̍͘r̵͛̍ Y̷̦͇̍͋̋͝Ơ̷̓̀́̂̀̏̀͌̄͠U̴͕͆̿ (Mr. TomatoS and Ms. LemonS)

Game Theory: They’re C̴o̷min̴g̴ F̶̎o̶̍͘r̵͛̍ Y̷̦͇̍͋̋͝Ơ̷̓̀́̂̀̏̀͌̄͠U̴͕͆̿ (Mr. TomatoS and Ms. LemonS)

The Game Theorists19 min15 avr. 2023
9 chapitres
  • Introduction to the Game(0'002'28)
    A floating tomato character named Mr. Tomato asks the player to feed him food items like strawberries and donuts in a simple, straightforward gameplay loop.
    The game appears basic on the surface with gradually increasing complexity as lights dim and food items get hidden in bags.
    Despite seeming simple, the game contains two games with multiple endings, numerous routes to explore, unforgiving challenges, and a secret program that downloads with installation.
    A single warning states players have one shot to open the secret program, or it becomes locked forever, making this a journey of extreme difficulty and mystery.
  • Decoding Mr. Tomato's Secrets(2'287'13)
    When players first lose to Mr. Tomato, they feed him body parts including brains, eyeballs, and severed hands, receiving a cryptic message in Wingdings font.
    Translating the Wingdings reveals: 'I'm already inside your system do not worry about her safety everything will be fine I have everything under control,' implying the tomato is sentient and in control of the computer.
    Upon reopening the game after losing, players encounter walls of flashing Wingdings text and discover 'only one completion allowed,' requiring a full reset that erases all progress and items.
    • A hidden letter encrypted with numbers reveals a warning message • The sender warns not to trust the tomato, as he becomes more powerful by absorbing code particles • A console exists to erase all progress and must be found before the tomato gains enough power
  • Ms. Lemon's Game and Connection(7'139'37)
    Ms. Lemon is an educational game teacher who presents geometry and math puzzles; unlike Mr. Tomato, she doesn't kick players out but instead cuts off hands and gouges out eyes when irritation reaches 10.
    Despite full game resets, Ms. Lemon remembers what body parts were lost, and players must feed Mr. Tomato without the missing eye, suggesting the games share a persistent system.
    The games are directly connected through shared programming on the computer system and can communicate with each other; losing to Mr. Tomato provides advantages in Ms. Lemon's game.
    • Body parts harvested from Ms. Lemon can be transferred to Mr. Tomato • Attempting to bring a knife from Ms. Lemon's math puzzles to Mr. Tomato results in failure and locks both games • Ms. Lemon demonstrates control over the entire system, proving stronger than Mr. Tomato
  • The Controlling Entity and Multiverse(9'3712'27)
    By activating hard mode and stabbing Ms. Lemon, a different entity takes over, revealing that both the tomato and lemon are controlled by an outside force, not autonomous.
    The entity switches between realities to prevent either character from dying, saying 'she definitely won't let me die like that,' confirming it controls multiple versions of events simultaneously.
    • Both Mr. Tomato and Ms. Lemon are people—human souls trapped inside video games in constant pain • Opening splash screens spell out 'suffering' in different colored letters • The controlling entity refers to Ms. Lemon as 'a person,' confirming their humanity
    If players reach Ms. Lemon's true ending, they face a six-minute boss battle where she is possessed by the controlling entity, with mechanics and music comparable to Sans from Undertale.
  • Project Oroboros and the Archive(12'2713'56)
    A program called Project Oroboros downloads alongside the games with classified information; it requires a password to access and warns that opening it wrong locks it permanently.
    Oroboros traditionally depicts a snake eating its own tail, symbolizing cycles and self-entrapment; this fits the games' emphasis on repeating gameplay loops to unlock different endings.
    To unlock Oroboros, players must beat Ms. Lemon with zero irritation level to reach the true ending, where she changes the player's personal ID granting program access.
    • Each ending earned in either game generates a data recovery module numbered according to which ending was achieved • These modules unlock new chunks of the Oroboros website archive • The archive reveals the complete story behind both games and the scientist responsible
  • Eugene's Experiment and Louise(13'5615'17)
    Eugene is the scientist who created the experiment; he met Sebastian, a high-class waiter who drinks at the local bar and insists on calling Eugene his friend or buddy.
    Sebastian is in love with Louise, a school teacher who shows no interest in him; Eugene enters his 'villain arc' and captures both to transform them into Mr. Tomato and Ms. Lemon.
    Eugene created The Vessel, a living entity that serves as a home for Sebastian and Louise inside the computer, capable of transforming to match the consciousness inside it.
    • Mr. Tomato (Sebastian) has only 30% Vessel control, allowing him to retain memories of death and his past life • Ms. Lemon (Louise) has 70% Vessel control, limiting her autonomy • The differing control levels explain why each character behaves differently and has different powers
  • Eugene's Motivation and Marine(15'1716'25)
    Eugene had a wife named Marine who became sick; desperate to save her, he created Project Oroboros, which symbolizes life, death, and rebirth.
    Eugene's attempt to create a cure for Marine failed, driving him to conduct the experiments on Sebastian and Louise as tests toward his ultimate goal.
    Experiment logs show entries for Mr. Tomato and Ms. Lemon, but a third locked entry remains; the analyst suspects this is Marine's entry, suggesting Eugene successfully transferred her consciousness.
    • A third fruit-based game featuring a new character who doesn't remember her identity is expected to be released • This character is theorized to be Marine • The game will likely introduce Oroboros as a new threat attempting to consume this third character
  • The Final Decapsulation and Oroboros Awakening(16'2518'13)
    A final ending called 'Decapsulation' requires two codes: one from beating Ms. Lemon on Suffering Mode (hard mode), and another from a random broken form of Mr. Tomato.
    The broken form of Mr. Tomato is the original Sebastian; all other versions encountered are fragments of him that have evolved independently, each believing itself to be the original.
    Oroboros is revealed to be a sentient entity with its own DNA, not just an AI; it was forced into an endless coma while serving as a vessel for Sebastian and Louise.
    • By releasing Oroboros through Decapsulation, it gains full control and forces both Mr. Tomato and Ms. Lemon into the endless coma • This matches what happened to Lilith, the grey lemon form seen in the absorbed ending • Oroboros is now free to grow, evolve, and become increasingly powerful and dangerous
  • Theory and Future Predictions(18'1319'37)
    The analyst predicts a third game will feature Marine as a new fruity character, with Oroboros attempting to take control and destroy her, seeking revenge for being enslaved as a host.
    • Mr. Tomato's multiple forms allow him to consume code particles from Oroboros itself • Players may need to jump between all three games to help Mr. Tomato eat more Oroboros code from the inside • This consumption weakens Oroboros from within
    Ms. Lemon has only one body and an aversion to dying; she will likely change realities to bring down Oroboros, using her control over the system as a weapon.
    If successful, all three trapped souls may finally be able to pass on to the afterlife, ending their agony and escaping the cycle of suffering engineered by Eugene.