Tutoriels de Conception Sonore et de Synthétiseur/Sound Design - Ambient Pads and Atmospheres
Sound Design - Ambient Pads and Atmospheres

Sound Design - Ambient Pads and Atmospheres

In The Mix17 min12 oct. 2019
7 chapitres
  • Introduction and Series Overview(0'001'27)
    Continuing the sound design series with focus on ambient and organic pad sounds using Serum synth and electric guitar techniques.
    • Three synthesized pad sounds demonstrating the range of textures • One guitar-based atmospheric sound showing alternative approaches
    Project files, MIDI, presets, and guitar recordings available for free download to follow along with the lesson.
    Emphasis on understanding the why and how behind each sound design choice rather than just copying techniques.
  • Creating the Smooth Pad Sound(1'278'45)
    Start with a rich, bright, buzzy oscillator or wavetable that contains lots of energy, then filter and process to achieve the final smooth sound.
    • Set attack and release to 400-500 milliseconds for pleasant sound • Increase unison voices to odd numbers (5, 7, or 9) for solid centered voice with spreading voices • Select bright wavetables like PWM Juno synth for nice texture
    • Morph wavetable position using LFO or envelope for gradual changes • Apply subtle detuning with LFO to fine-tune parameter simulating analog oscillator drift • Use low-pass filter (MG Low 12 or 18) to remove high frequencies
    • Add large reverb with high mix amount and low-cut to prevent rumbling • Apply EQ to reduce excess low-end • Use stereo imager to bring the distant sound closer and wider
  • Building the Organic Unstable Pad(8'4512'16)
    Organic pad has roughness and instability with an edgy quality, contrasting with the heavenly smooth pad sound.
    • Use even number of unison voices (4 voices) instead of odd to create instability and phase-like quality • Quick attack time for responsive sound (adjustable based on song context) • Good attack and release to prevent abrupt on/off jumps
    Apply 18 dB low-pass filter for more pronounced cutoff point that aggressively cuts high frequencies while maintaining character.
    • Add reverb inside synth followed by EQ • Cut low-end to avoid clashing with other bass elements • Apply stereo imager for width and fullness
  • Drifting Keys Pad Sound(12'1613'23)
    Blends key and pad sound together creating a drifting, ethereal texture that works well when layered with other pads.
    • Short attack creates a blob synth effect suitable as main instrument • Long attack makes sound rise gently and subtly, less obtrusive in mix
    General synth sounds become pads when filtered and given long attack times, demonstrating versatility of basic synthesis techniques.
    Full preset available for download to deconstruct and study the detailed sound design at your own pace.
  • Guitar-Based Atmospheric Pad(13'2314'58)
    Electric guitar with humbucker pickups played into a DI box, starting before the beat to allow for envelope shaping.
    • Use gain plugin with envelope starting at zero to fade in the guitar signal • Eliminates sharp plucking attack while preserving tonal content • Creates smooth swell rather than percussive beginning
    • EQ to clean up low-end frequencies • Stereo imager to expand guitar from mono center to surrounding, atmospheric width • Reverb triggered only by the swell, not the initial attack, for beautiful ambient decay
    • Not limited to guitar—works with piano, arpeggios, vocal samples, or vocal chants • Works with strummed or plucked chords and single notes • Key technique: remove attack, add reverb and filtering for atmospheric results
  • Advanced Guitar Processing and Techniques(14'5816'41)
    Volume envelope starts at zero and rises at the beat start, EQ for cleanup, stereo imager for width, reverb for ambience.
    • Demonstrates use of Slate Digital Verb Sweet Classics plugin • Epic Synth Space preset creates desired tone and texture • Reverb settings create beautiful ambient swell and decay
    Volume envelope prevents reverb from being triggered by initial attack of guitar strings, allowing reverb to swell gently instead of following the pluck.
    Without volume envelope, reverb follows the sharp attack creating different character. With envelope, creates smooth atmospheric effect suited to ambient textures.
  • Concluding Principles and Creative Applications(16'4117'46)
    Start with basic sound playing chords, melody, or single note; add reverb and filtering to transform into pad texture.
    • Attack removal is key—fade in rather than jump in • Heavy reverb creates ambient character • Filtering shapes the tone and removes brightness
    Technique applies to any source: synthesizers, guitars, pianos, vocal samples, chants, or any musical element in your song.
    Despite sounding complex and intimidating, the core process is simple and not super complicated—experiment and creative approach yields rich, full pad sounds.