Fortnite Theories/Game Theory: Does Fortnite Make You VIOLENT? (Fortnite Battle Royale)
Game Theory: Does Fortnite Make You VIOLENT? (Fortnite Battle Royale)

Game Theory: Does Fortnite Make You VIOLENT? (Fortnite Battle Royale)

The Game Theorists15 minApr 14, 2018
9 chapters
  • The Lick or Strip Challenge(0'001'49)
    The host announces a Fortnite lick or strip challenge where for every kill, either a guest removes clothing or gets licked.
    Brittany was supposed to be the guest but couldn't make it, so Dave takes her place as the guest player.
    • Dave removes his hat after the host gets a kill • Dave takes off both shoes during gameplay • Dave is asked to choose between licking and removing more clothing
    Dave mentions not wearing socks to keep his feet cool and makes an inappropriate joke about what else he might not be wearing.
  • Survey Introduction and Data Overview(1'494'41)
    330,000 viewers participated in a survey about gaming habits and personality types, providing an unprecedented sample size compared to typical scientific studies.
    • Over 600 different genders were reported, including self-identifications like a 1960s Coca-Cola bottle and a weaponized toaster • 1,610 responses identified as Apache attack helicopters • 242 responses were just "69lol"
    After data cleaning, the average age was 17 with an 80/20 male-to-female split among the 330,000 total responses.
    • Compare personality differences between PUBG and Fortnite players • Examine whether violent video games increase aggression in players
  • Comparing PUBG and Fortnite Players(4'416'02)
    Statistically, PUBG and Fortnite players showed no significant differences in most areas.
    • PUBG players were slightly older at 17.5 versus 16 for Fortnite players • PUBG had 63% PC preference versus 44% for Fortnite • Fortnite had wider console availability from the start
    • Nearly identical in play style, social behavior, and personality type • Both agreed 55% on fighting a horse-sized duck over 100 duck-sized horses
    Game choice alone does not predict player personality or behavior patterns.
  • Analyzing Battle Royale vs. Non-Players(6'027'43)
    • Battle Royalers: played both PUBG and Fortnite (50,000 responses) • Pubnighters: played only one game (150,000 responses) • IDUBRZ: played neither game (130,000 responses)
    Battle Royalers averaged 16.5 years old, while IDUBRZ were slightly older at 18.
    • 68% of all groups rated themselves 7 or 8 in gaming skill • 70/30 split across groups favoring consistent good play over single wins
    Clear differentiation emerged between the three groups in aggression and risk-taking behavior patterns.
  • Aggression and Risk-Taking Data(7'439'48)
    • Battle Royalers: 7.3 out of 10 • Pubnighters: 7.0 out of 10 • IDUBRZ: 6.5 out of 10
    Battle Royalers scored 7.3, Pubnighters 7.0, and IDUBRZ 6.6 in risk-taking assessments.
    • 48% of IDUBRZ chose pacifist routes when available • 32% of Pubnighters chose pacifism • Only 29% of Battle Royalers chose non-violent approaches
    Battle royale games appear to prompt more aggressive strategies, but correlation does not prove causation.
  • Personality Type Analysis(9'4811'02)
    Myers-Briggs-based assessment measuring four dimensions: Introversion/Extroversion, Intuitive/Observant, Thinking/Feeling, and Judging/Prospecting.
    • Extroversion vs. Introversion: Do you like being social or prefer solitude? • Intuitive vs. Observant: Do you focus on ideas or real-world events? • Thinking vs. Feeling: Do you use logic or consider others' emotions? • Judging vs. Prospecting: Are you structured or flexible in life?
    Games do not make people aggressive; rather, certain personality types are naturally drawn to aggressive games.
    Battle Royalers were 14% more extroverted than IDUBRZ players overall.
  • Personality Traits and Aggression Correlation(11'0213'05)
    • Introverts reported aggression at 5.7 • Extroverts rated themselves at 6.5
    • Thinkers rated aggression at 6.3 • Feelers rated themselves at 5.7
    • Introverted Feelers: 5.5 aggression (lowest) • Introverted Thinkers and Extroverted Feelers: 6.2 • Extroverted Thinkers: 6.8 aggression (highest)
    Aggressive strategies require being forceful and making enemies, which comes easier to Extroverts and Thinkers who are less concerned with others' emotions.
  • Personality Traits and Game Choice(13'0514'02)
    Extroverted and Thinking personality traits showed higher aggression scores even within the IDUBRZ category who played non-shooter games.
    Players of platformers like Mario with Extroverted and Thinking traits rated themselves as more aggressive than other personality types.
    Game genre does not determine aggression; personality type determines both game preference and aggressive tendencies.
    Battle royale games are not a rage virus as media outlets claim; aggressive personalities are simply drawn to high-action, high-intensity games.
  • Social Component and Future Research(14'0215'19)
    Could playing Fortnite and PUBG not only avoid being detrimental but actually help gamers socially?
    The host has gathered and analyzed extensive data on personality and aggression but is still processing social component findings.
    A follow-up video on the social benefits of battle royale games is promised for Thursday of the following week.
    Viewers are encouraged to ring the bell to be notified when the follow-up video is uploaded.