
Game Theory: Does Fortnite Make You VIOLENT? (Fortnite Battle Royale)
9 chapters
- The Lick or Strip ChallengeSetupThe host announces a Fortnite lick or strip challenge where for every kill, either a guest removes clothing or gets licked.Guest IntroductionBrittany was supposed to be the guest but couldn't make it, so Dave takes her place as the guest player.Game Events• Dave removes his hat after the host gets a kill • Dave takes off both shoes during gameplay • Dave is asked to choose between licking and removing more clothingHumorDave mentions not wearing socks to keep his feet cool and makes an inappropriate joke about what else he might not be wearing.
- Survey Introduction and Data OverviewCommunity Support330,000 viewers participated in a survey about gaming habits and personality types, providing an unprecedented sample size compared to typical scientific studies.Data Quality Issues• Over 600 different genders were reported, including self-identifications like a 1960s Coca-Cola bottle and a weaponized toaster • 1,610 responses identified as Apache attack helicopters • 242 responses were just "69lol"Actual DemographicsAfter data cleaning, the average age was 17 with an 80/20 male-to-female split among the 330,000 total responses.Research Objectives• Compare personality differences between PUBG and Fortnite players • Examine whether violent video games increase aggression in players
- Comparing PUBG and Fortnite PlayersKey FindingStatistically, PUBG and Fortnite players showed no significant differences in most areas.Minor Differences• PUBG players were slightly older at 17.5 versus 16 for Fortnite players • PUBG had 63% PC preference versus 44% for Fortnite • Fortnite had wider console availability from the startSimilarities• Nearly identical in play style, social behavior, and personality type • Both agreed 55% on fighting a horse-sized duck over 100 duck-sized horsesConclusionGame choice alone does not predict player personality or behavior patterns.
- Analyzing Battle Royale vs. Non-PlayersPlayer Categories• Battle Royalers: played both PUBG and Fortnite (50,000 responses) • Pubnighters: played only one game (150,000 responses) • IDUBRZ: played neither game (130,000 responses)DemographicsBattle Royalers averaged 16.5 years old, while IDUBRZ were slightly older at 18.Shared Traits• 68% of all groups rated themselves 7 or 8 in gaming skill • 70/30 split across groups favoring consistent good play over single winsGroup IdentityClear differentiation emerged between the three groups in aggression and risk-taking behavior patterns.
- Aggression and Risk-Taking DataAggression Scores• Battle Royalers: 7.3 out of 10 • Pubnighters: 7.0 out of 10 • IDUBRZ: 6.5 out of 10Risk-Taking BehaviorBattle Royalers scored 7.3, Pubnighters 7.0, and IDUBRZ 6.6 in risk-taking assessments.Pacifism Preference• 48% of IDUBRZ chose pacifist routes when available • 32% of Pubnighters chose pacifism • Only 29% of Battle Royalers chose non-violent approachesInterpretationBattle royale games appear to prompt more aggressive strategies, but correlation does not prove causation.
- Personality Type AnalysisPersonality FrameworkMyers-Briggs-based assessment measuring four dimensions: Introversion/Extroversion, Intuitive/Observant, Thinking/Feeling, and Judging/Prospecting.Key Personality Traits• Extroversion vs. Introversion: Do you like being social or prefer solitude? • Intuitive vs. Observant: Do you focus on ideas or real-world events? • Thinking vs. Feeling: Do you use logic or consider others' emotions? • Judging vs. Prospecting: Are you structured or flexible in life?HypothesisGames do not make people aggressive; rather, certain personality types are naturally drawn to aggressive games.EvidenceBattle Royalers were 14% more extroverted than IDUBRZ players overall.
- Personality Traits and Aggression CorrelationIntrovert vs. Extrovert• Introverts reported aggression at 5.7 • Extroverts rated themselves at 6.5Thinker vs. Feeler• Thinkers rated aggression at 6.3 • Feelers rated themselves at 5.7Combined Trait Impact• Introverted Feelers: 5.5 aggression (lowest) • Introverted Thinkers and Extroverted Feelers: 6.2 • Extroverted Thinkers: 6.8 aggression (highest)Why It Makes SenseAggressive strategies require being forceful and making enemies, which comes easier to Extroverts and Thinkers who are less concerned with others' emotions.
- Personality Traits and Game ChoiceConsistency Across GroupsExtroverted and Thinking personality traits showed higher aggression scores even within the IDUBRZ category who played non-shooter games.Non-Shooter ExamplePlayers of platformers like Mario with Extroverted and Thinking traits rated themselves as more aggressive than other personality types.Key ConclusionGame genre does not determine aggression; personality type determines both game preference and aggressive tendencies.Media ImplicationBattle royale games are not a rage virus as media outlets claim; aggressive personalities are simply drawn to high-action, high-intensity games.





