HELP! I'm Trapped In A Video Game!/Game Theory: The Never-Ending NIGHTMARE (The Bunny Graveyard)
Game Theory: The Never-Ending NIGHTMARE (The Bunny Graveyard)

Game Theory: The Never-Ending NIGHTMARE (The Bunny Graveyard)

The Game Theorists15 minNov 4, 2023
6 chapters
  • Introduction to The Bunny Graveyard(0'312'43)
    The Bunny Graveyard follows a cute rabbit character named Skye and her glove friends called the Handy Pals through mini games ranging from gardening to fishing to punch out while collecting mysterious notes.
    Skye reveals her true colors as a shadow bunny named Sylvie who spits up black goo, creates monsters, and tries to kill the player. Eventually the player escapes through a purple portal to meet the real Sky.
    The game appears to follow indie horror tropes as misdirection. Before escape, Sylvie warns that the world is not as it seems, setting up the true mystery beneath the surface.
    The tropes and visual elements were carefully crafted distractions. The real story is far deeper and more interesting than a typical indie horror game, involving complex themes hidden throughout the game.
  • The Computer World Mystery(2'436'01)
    The game begins with an old computer monitor displaying applications including Ms Paint and a heart monitor tracking two characters: a bunny with a heart eye and another with a circle eye.
    • When the player clicks the unnamed bunny icon repeatedly, a purple crack releases white light that sucks them into the game world • The player becomes a cursor character that doesn't belong and is visually different from other Handy Pals • Everyone comments on how the player doesn't look like the other characters, unaware they're inside a video game
    Sylvie is aware the player is a cursor from outside the game, nearly revealing it during the fishing mini game. She actively converts people entering this world into Handy Pals to prevent them from reaching the escape portal.
    The opening menu offers a choice to play 'Bunny Garden' but the actual game is 'The Bunny Graveyard.' After escaping through the portal, the player remains a cursor in another location, suggesting they've merely traveled to another game rather than escaping the computer system entirely.
  • The Simulation Theory and Tragedy(6'019'23)
    The game files contain almost an entire game's worth of unused dialogue that appears to be from a player character interaction. Early trailers suggest the original concept had players as Sky herself in a place called Carrot Town.
    Cut dialogue lines reference 'Simulation Theory' and 'Secrets of the Afterlife,' suggesting someone in Sky's world became suspicious about living inside a simulation and investigated what happens after death.
    • Sky died in a tragic accident that caused her to lose her eye • Her remaining consciousness was uploaded into the computer system to keep her alive in digital form • The game's title 'Bunny Graveyard' refers to the computer being a literal graveyard for dead bunnies preserved digitally
    A teaser from Pichon Games titled '41 1992' indicates the incident began on April 1st, 1992 (or January 4th, 1992 in the Cuban date format), over two decades before the game's current timeline.
  • The Mysterious Character C and Claudio(9'2312'35)
    Throughout the game, players find notes written by a mysterious character called C numbered 13 to 16. These notes are found in reverse numerical order, with note 13 appearing closest to the void and higher numbers appearing earlier in the game.
    C likely came from within the void rather than entering from outside like the player. The reversed note ordering and C's statement 'just arrived at code name flower' suggests C was exploring from a central hub with different code names for each world.
    In the game's secret ending, a blindfolded bunny appears sitting in the void. Pichon Games' original reveal trailer introduces Sky's brother Claudio, a grumpy rabbit whose eyes are hidden, confirming Claudio is the mysterious Character C.
    In the trailer, Claudio callously calls his sister Sky a one-eyed freak following her tragic accident. While he sleeps, the black goo appears, grabs him, and he vanishes, explaining how he ended up traveling through the void between game worlds.
  • Sylvie's True Purpose(12'3514'08)
    All of Sylvie's actions that appear evil have a single purpose: protecting Sky. She removes people that come looking for Sky, converts intruders into Handy Pals, dresses as Sky to create false security, and eliminates potential threats.
    • In the game credits, Sylvie is written as 'S1LV13' using elite speak reminiscent of computer code • She is not a traditional character but a safety protocol and program • Her only job is to protect Sky's digital consciousness from any potential threat
    Like Ultron, Sylvie has gone rogue and now views everyone and anyone as a potential threat to Sky. She leads intruders into traps and has become willing to kill anyone who comes near, despite believing her actions are protective.
    The character profile asks if Sylvie is really all that bad. Given her protective motivations for a helpless one-eyed rabbit, her harsh actions can be recontextualized as coming from a place of misguided good intentions rather than pure villainy.
  • Predictions and Future Threats(14'0815'16)
    Now that the player has escaped and woken up Sky, Sylvie will likely become even more dangerous and furious about their escape and interference with her protection of Sky.
    • Sneak peeks reveal larger and more terrifying black bunny creatures compared to Chapter 1's Sylvie • Evolved versions of the glove spider monsters from Chapter 1 now have other bunnies attached to them • These creatures likely represent threats that Sylvie views as dangerous to Sky
    The ultimate objective is to find a way out of the simulation and back to reality, potentially taking Sky and Claudio with them so they can live the lives they never had while in the digital graveyard.
    The main danger is that Sylvie, the overprotective security program, may follow the player through the escape portal and into reality, posing an unknown threat to the real world.