Minecraft Theories/Game Theory: How DEADLY is The Minecraft Mace?
Game Theory: How DEADLY is The Minecraft Mace?

Game Theory: How DEADLY is The Minecraft Mace?

The Game Theorists17 minSep 7, 2024
Minecraft's new weapon is completely broken.
6 chapters
  • Introduction to the Mace(0'002'16)
    The mace is Minecraft's newest weapon that can one-shot any mob and negate all fall damage when used correctly.
    • Base damage same as iron sword • Smash attack deals massive damage based on fall height • No damage cap according to Mojang • Negates all fall damage on successful hit
    The mace is presented as the ultimate high-risk, high-reward weapon, but the video questions whether it's truly balanced.
    Using scientific calculations, the episode will determine if the mace's abilities are physically possible and survivable for Steve.
  • Physics of Falling and Energy(2'164'08)
    • Potential energy is stored when an object is held high above ground • This energy converts to kinetic energy as the object falls • Higher fall distances mean more potential energy converted
    In Minecraft, Steve experiences an acceleration of 0.08 blocks per tick squared, which converts to 32 meters per second squared - over 3 times Earth's gravity.
    The mace's base damage is 6, and damage increases with fall height. From 30 blocks high it can one-shot a fully armored player, and from 314 blocks it can one-hit kill the Warden.
    Mojang correctly applies physics principles by making damage scale with fall height, matching real-world potential and kinetic energy concepts.
  • Calculating Steve's Mass and Force(4'089'03)
    Steve is canonically 6'2" (1.875m) tall and consists of 1,664 pixel cubes, with each pixel measuring 5.86cm on each side.
    • Total volume: 334,846.72 cubic centimeters • Using human density (0.985g/cm³): mass equals 329.8 kilograms (727 pounds) • Over 3 times heavier than an average US male (90kg)
    Using Force = Mass × Acceleration, a falling Steve from 30 blocks delivers 10,553.6 newtons of force - nearly twice the force needed to crush a human skull (5,400N).
    Any mob or griefer targeted by Steve at this height would be completely obliterated by the force impact.
  • The Survival Problem(9'0314'32)
    The real problem isn't the fall itself, but the sudden stop. Organs continue moving after impact, causing internal tears, bruises, and potentially fatal damage.
    • From a 30-block fall, Steve reaches 32.13 meters per second • Stopping in 5/6 of a second creates 38.55 m/s² deceleration • This generates 12,714 newtons of force on his body
    The human spine breaks at 3,000 newtons and the femur at 4,000 newtons. Steve experiences 12,714 newtons from a 30-block fall - far exceeding survivable limits.
    Medical research shows a 50-50 survival rate at 12 meters for average humans. For Steve's heavier body and stronger gravity, he'd need to jump from only 7 blocks to have those odds - too low for effective combat.
  • Extreme Scenarios(14'3217'12)
    Steve's terminal velocity is 78.4 meters per second, capping his force output at about 31,000 newtons - not significantly higher than the Warden-killing 314-block fall.
    If Steve could climb 6,000 blocks (about 2/3 the height of Mount Everest), his impact would match the atomic bomb dropped on Hiroshima, destroying a 600x600 block radius.
    To destroy the entire Earth (requiring 2.25×10³² joules), Steve would need to jump from a height of 2.253 trillion light years - 22.5 million times the Milky Way's length.
    In practice, other weapons like enchanted diamond swords or anvils are safer and equally effective at reasonable heights, making the mace impractical despite its theoretical power.
  • Conclusion(17'1217'51)
    The mace is broken, but not in the way Mojang intended. At extreme heights it can theoretically destroy anything, but Steve cannot survive the impact forces.
    The superhero landing fantasy doesn't account for physics. Even from modest heights, deceleration forces exceed what the human body can withstand.
    The weapon's high-risk, high-reward promise becomes high-risk, no reward when safer alternatives like enchanted swords are equally or more effective.
    The mace is the most broken weapon in Minecraft - but its design creates an impossible trade-off between lethality and survivability that makes it ultimately impractical for real combat.