Psychology/The Science of Thinking
The Science of Thinking

The Science of Thinking

Veritasium11 minMar 2, 2017
10 chapters
  • Why We Avoid Thinking(0'001'28)
    • People incorrectly answer that Earth takes 24 hours to orbit the Sun • In the bat and ball problem (total cost $1.10, bat costs $1 more than ball), most people incorrectly answer ten cents for the ball
    Thinking is uncomfortable and takes effort, so people don't check their answers even when they could quickly verify them.
    These mistakes aren't due to stupidity but reveal blind spots in all human thinking caused by how our brains fundamentally work.
    Understanding that cognitive limitations and mental shortcuts affect everyone's thinking, not just others.
  • System One and System Two: Gun and Drew(1'283'14)
    • Represents conscious thought and the voice in your head • Capable of following instructions and executing steps • Lazy and slow but careful, able to catch and fix mistakes • Must manually calculate complex problems like 13 x 17
    • Incredibly quick and processes massive amounts of sensory information automatically • Picks out relevant information and discards the rest • Works without conscious awareness • Reads text before you decide to read it and fills in gaps automatically
    Gun's automatic responses are enabled by long-term memory (your library of lifetime experiences), while Drew exists entirely in working memory and can only hold four or five novel things at once.
    Gun's perceptions become the basis for your conscious thoughts, even though Drew is unaware of Gun's processing.
  • Working Memory and Chunking(3'144'18)
    Drew can only hold and manipulate four or five novel things in mind at a time, which is one of psychology's best-known findings.
    When information is familiar, you can overcome these limitations through chunking—grouping things together according to prior knowledge, allowing you to hold four or five chunks instead.
    Random digits like '7102' normally use most working memory capacity, but reversing them to '2017' (the year) reduces it to just one thing.
    Learning is building more and bigger chunks by storing and connecting information in long-term memory, essentially passing tasks from Drew to Gun.
  • From Effort to Automation(4'185'32)
    For information to transfer to long-term memory, Drew must actively and effortfully engage with it multiple times, like reciting a rhyme while learning to tie shoelaces.
    After repeated practice, tasks gradually become automatic and Gun takes over, so Drew doesn't have to think about them anymore.
    Musicians and sports stars attribute superhuman ability to the incredible automation of Gun's skills, developed through deliberate and slow conscious practice by Drew.
    What appears to be 'muscle memory' is actually memory stored in the brain and controlled by Gun, not in the muscles themselves.
  • Observing Mental Effort(5'327'25)
    A task where you read four digits, then add one to each digit and say them back on the beat, forcing Drew to hold and manipulate information simultaneously.
    • When Drew is hard at work, your pupils dilate visibly • Other physiological responses include increased heart rate and sweat production
    When participants were just chatting with experimenters (not doing tasks), their pupils didn't dilate, showing that the Add One and Add Three tasks are particularly strenuous for System Two.
    Most of our day-to-day life requires minimal effort from Drew, with most tasks handled automatically by Gun—our brains spend most of their time doing the mental equivalent of lounging around.
  • Brain Evolution and Automatic Habits(7'258'43)
    Brains evolved to automate repetitive tasks with Gun, reserving Drew's limited capacity for things that really need attention—this is how we make best use of resources.
    • Moving to Australia, the presenter learned lights turn on by flicking down, but Gun had automated 'up means on' from Canada, causing years of switching lights off when entering rooms • Destin learning to ride a backwards bicycle took months to overcome automated habits and made normal bikes difficult afterward
    Even when Drew consciously knew the correct answer, Gun's automation would override it for years due to long-established habits.
    Understanding Gun and Drew explains why we make errors—Gun automatically suggests answers that Drew endorses without careful checking because Drew is lazy.
  • Forcing Deliberate Thinking(8'439'18)
    When college students took a test in hard-to-read font with poor contrast, the error rate on the Bat and Ball question dropped from 85% to 35%.
    When something is confusing, Gun can't quickly jump to an answer, so the task is handed to Drew, who invests the mental effort to reason his way to the correct answer.
    When Drew works harder, you're more likely to reach the right answer and remember the experience.
    Difficulty forces engagement—making information harder to process paradoxically leads to better understanding and retention.
  • Modern Advertising Strategy(9'1810'34)
    Advertising traditionally showed what products do, how they're better than competition, used clear branding and jingles to make messages easy to understand so Drew didn't have to work.
    Effective modern advertising has shifted to being more confusing, using cryptic messages like a billboard with just 'Un' in Australia with no logo or product indication.
    • Gun automatically filters out traditional advertising as it's everywhere and automatic • Something that doesn't make sense forces Gun to hand it to Drew, who consciously engages with the confusing message
    The 'Un' campaign revealed itself to be for insurance, using wordplay about unstressing, unhastle, undrive, and unworry—confusing messaging that forced engagement rather than passive viewing.
  • Education and Learning Effort(10'3411'09)
    Lectures, long the dominant teaching method, are declining because they're too easy to tune out and Gun filters them automatically.
    Many science lectures present too many new pieces of information at once, exceeding Drew's capacity because students don't have big enough chunks to break the material into.
    • Universities are introducing workshops and peer instruction formats • Students are forced to answer more questions and do more work than just listen and take notes
    New formats make Drew work harder, which is how learning happens, but many students don't like it because it requires more effort—just as it's hard to motivate someone to exercise, it's hard to get Drew to give full effort.
  • The Discomfort of Growth(11'0911'57)
    • Musicians prefer playing familiar songs that Gun has already automated because they feel and sound good • Watching videos creates the sensation of understanding without actually learning anything • Using GPS prevents getting lost but also prevents learning the way
    If you really want to learn and get better at anything or have any chance of becoming an expert, you have to be willing to be uncomfortable.
    Thinking takes effort, involves fighting through confusion, and for most of us is at least somewhat unpleasant.
    Growth and mastery require overcoming the natural preference for ease and automation, embracing the discomfort that comes with engaging Drew's conscious effort.